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Posts Tagged ‘mobile ecosystem’

Mobile Money Exchange initiative launched to engage with new stakeholders and sectors that are entering the mobile ecosystem

The GSMA, the body that represents the worldwide mobile communications industry, announced the launch of the Mobile Money Exchange initiative at the Annual Mobile Money Summit in Barcelona. Visa and Globe Telecom are the first two founding partners of the Mobile Money Exchange, which has been launched to engage with new stakeholders and sectors that are entering the mobile ecosystem.

Through this initiative, the GSMA is helping financial services companies who are entering the mobile environment, by providing a common voice and formal business forum for business collaboration. The ethos behind the formation of the Exchange is for best practise and innovations to be highlighted and shared, both across industry and inter-industry.

The Mobile Money Exchange will feature an online knowledge portal with social business networking and community functionality designed to advise and serve the interests of the mobile money industry.

“Mobile Money Exchange builds on the Mobile Money Programme that the GSMA launched in 2006 and which has been a tremendous success in terms of building a global community,” said Bill Gajda, Chief Commercial Officer, GSMA.

“Through the Mobile Money Exchange, fundamental principles and requirements which are not currently being met, such as fragmentation and therefore lack of ability to scale, will be addressed and the Exchange will advance, advise and serve the interests of the mobile money market.”

“As a founding partner, Visa looks forward to helping drive thought leadership and industry participation in the Mobile Money Exchange programme in collaboration with the GSMA,” said Tim Attinger, Global Head of Product Development for Visa.

“We congratulate GSMA for the foresight to build on its successful Mobile Money Transfer initiative to this new Mobile Money Exchange programme,” said Globe Telecom President and CEO Ernest Cu.

“At Globe we have been constantly involved in global initiatives to hasten the advancement of mobile money and moves to position it into a mainstream business line not only for telcos but for the financial services industry as well. Being a Founding Partner in this umbrella program provides us an avenue to collaborate with experts and stakeholders in the mobile commerce space to come closer to this objective,” he added.

The Mobile Money Exchange is open to any organisation and seeks to establish a broad-based stakeholder community that comprises key areas of mobile money including m-payments, m-banking, MMU (Mobile Money for the Unbanked) and MMT (Mobile Money Transfer). It will facilitate new partnerships and business models, drive thought leadership, champion innovation and knowledge transfer through engaging all elements of the mobile money industry.

The Mobile Money Exchange will have an advisory board consisting of a select number of thought leaders to shape and develop the Exchange, working alongside discussion groups and committees who collaboratively set guidelines, standards and best practise.

GSMA introduces premier online community for mobile money

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WiMax gets closer and further away at the same time

A strangely cryptic article in the New York Times today announced that several companies had banded together “to build the first of a new generation of nationwide wireless data networks” in the US (link). I read it and thought to myself: what, another new vaporware wireless technology? I couldn’t make sense of the article, so I went to the websites of some of the companies involved. It turns out the announcement isn’t a new vaporware wireless technology, it’s my favorite old vaporware wireless technology, WiMax (link). Sprint finally figured out what to do with it.

The announcement was both interesting and supremely frustrating. The interesting part was that Sprint has brought several promising investors into WiMax, including Google. That’s right, Google is launching a wireless network, if only as a minority investor. (And it got a sweet deal, which I’ll explain below.) The unbelievably frustrating part is that Sprint has pretty much slipped the deployment plan for WiMax by another two years. It’s hard to get excited about a new technology, no matter how great the investors, when I have zero confidence in the companies’ ability to deliver.

Here’s what was announced:

Sprint and several companies have banded together to buy Clearwire, the other wireless company that had been building a WiMax network in the US. Clearwire will be merged with Sprint’s WiMax division, the company will be managed by a mix of Clearwire and Sprint executives, and will be headquartered at Clearwire’s site in Washington state.

Investors in the merged company, to be called Clearwire, include Google, Comcast, Intel, TimeWarner Cable, Bright House Networks, and Trilogy Equity Partners. Intel and Comcast are investing about $1 billion each, TimeWarner and Google about $500 million, Bright House $100 million, and Trilogy $10 million.

Google gets to be the preferred search provider for both Sprint and Clearwire, will provide apps (including Gmail, YouTube, and Maps) for bundling with devices, and Clearwire will sell devices running Google Android. Google and Clearwire will also partner to develop advertising, applications, and create the operating principles for the network (link). Google said it will work with Clearwire to create:

An open Internet protocol to work with mobile broadband devices…and implementing other open network practices and policies….The network will: (1) expand advanced high speed wireless Internet access in the U.S., (2) allow consumers to utilize any lawful applications, content and devices without blocking, degrading or impairing Internet traffic and (3) engage in reasonable and competitively-neutral network management.

Intel will provide WiMax chips (which it was doing anyway), and Sprint, TimeWarner, Comcast, and Bright House will all become Clearwire resellers.

The new company will be 51% owned by Sprint, and its governance structure is so nuanced that I won’t even try to explain it here.

As part of the announcement, Sprint slipped in an estimate that the new Clearwire network will reach 120 million to 140 million people by the end of 2010 (link).

What it means

Death to the Xohm. On a personal basis, the most exciting part of the announcement is that Sprint is apparently dropping the brand name Xohm, which it was using for its WiMax services. I am very sympathetic to the troubles that companies have finding brand names that aren’t already trademarked. But even by my lowered standards, I thought Xohm was a bizarre name. To me, it sounded like something you’d read in a bad science fiction novel. The Xohm would be a race of homicidal crustaceans bent on destroying humanity.

“Captain, the Xohm have deployed a quantum weak force destabilizer!”

“Good God! That could rupture the very fabric of space-time!”

Google gets a wireless network. The company that made out like The Xohm in this deal is Google. For just $500 million (little more than gas money for the corporate jet in Google terms), the company gets preferred placement for its services on both Clearwire and Sprint; a showcase for its apps, advertising, and OS; and the opportunity to design the business model for a national wireless network. No wonder Google didn’t bother to bid seriously in the recent US wireless spectrum auction — why build a network when you can play with one for a tenth the price?

Comcast, Time Warner, and Bright House all get quadruple play options. They can pair Clearwire services with their current cable businesses to deliver advanced bundles of wireless services, Internet access, telephony, and television.

Will it succeed?

The reaction to the deal on some prominent tech blogs seems to range from lukewarm (link) to intensely negative (link). But I think there’s a lot to like about it. The involvement of Google means we’re very likely to get a pretty much open ecosystem on a major wireless network, which Silicon Valley has been collectively screaming about for years. The size of the investments mean there is a lot of money available to build out the network. People ought to be dancing in the streets here, but instead most of them appear to be either yawning or throwing spitwads.

I’d be out there dancing myself if it weren’t for the slip in the schedule. A year and a half ago Sprint announced that its WiMax network would reach 100 million people by the end of 2008 (link). Now Sprint says that by the end of 2010 the network will reach 120-140 million people. So in the last 18 months, the schedule has basically slipped by 24 months. It’s going backwards. At this rate we’ll have passenger rockets to Pluto before we have WiMax service.

Hopefully the management of the new Clearwire will be dominated by people from outside Sprint. I want to believe that they can build out this network; we need it both for the service itself and as an example of how to grow an open mobile ecosystem. But it’s very hard to trust people who have missed their targets as badly as these guys have.

Some other interesting commentary on the deal:

Muni Wireless on the cable companies’ motives for investing (link).
Fierce Wireless explains the ownership structure (link).
Sprint’s amazingly complex press release (link).

==========

Thanks to Xellular Identity for including last week’s post on Adobe in the latest Carnival of the Mobilists (link).
Copyright 2008 Michael Mace.

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Mobile applications, RIP

Summary: The business of making native apps for mobile devices is dying, crushed by a fragmented market and restrictive business practices. The problems are so bad that the mobile web, despite its many technical drawbacks, is now a better way to deliver new functionality to mobiles. I think this will drive a rapid rise in mobile web development, largely replacing the mobile app business. This has huge implications for mobile operators, handset companies, developers, and users.

The decline of the mobile software industry

Mobile computing is different from PC computing.

For the last decade, that has been the fundamental rule of the mobile data industry. It was the central insight of Palm Computing’s “Zen of Palm” philosophy. Psion came up with similar ideas, and you can hear echoes of them from every other successful mobile computing firm: Mobile computers are used differently from PCs, and therefore must be designed differently.

We all assumed this also meant mobile devices needed a whole mobile-specific software stack, including an operating system and APIs designed specifically for mobility, and native third-party applications created from the ground up for mobile usage.

That’s what we all believe, but I’m starting to think we got it wrong.

Back in 1999 when I joined Palm, it seemed we had the whole mobile ecosystem nailed. The market was literally exploding, with the installed base of devices doubling every year, and an incredible range of creative and useful software popping up all over. In a 22-month period, the number of registered Palm developers increased from 3,000 to over 130,000. The PalmSource conference was swamped, with people spilling out into the halls, and David Pogue took center stage at the close of the conference to tell us how brilliant we all were.

It felt like we were at the leading edge of a revolution, but in hindsight it was more like the high water mark of a flash flood. In the years that followed, the energy and momentum gradually drained out of the mobile applications market.

The problem wasn’t just limited to Palm; the level of developer activity and creativity that we saw in the glory days of Palm OS hasn’t reappeared on any mobile platform since. In fact, as the market shifted from handhelds to smartphones, the situation for mobile app developers has become substantially worse.

That came home to me very forcefully a few days ago, when I got a call from Elia Freedman. Elia is CEO of Infinity Softworks, which makes vertical market software for mobile devices (tasks like real estate valuation and financial services). He was one of the leaders of the Palm software market, with a ten year history in mobile applications.

I eventually moved on from Palm, and Elia branched out into other platforms such as Blackberry. But we’ve kept in touch, and so he called recently to tell me that he had given up on his mobile applications business.

Elia gave me a long explanation of why. I can’t reproduce it word for word (I couldn’t write that fast), but I’ve summarized it with his permission here:

Two problems have caused a decline the mobile apps business over the last few years. First, the business has become tougher technologically. Second, marketing and sales have also become harder.

From the technical perspective, there are a couple of big issues. One is the proliferation of operating systems. Back in the late 1990s there were two platforms we had to worry about, Pocket PC and Palm OS. Symbian was there too, but it was in Europe and few people here were paying attention. Now there are at least ten platforms. Microsoft alone has several — two versions of Windows Mobile, Tablet PC, and so on. [Elia didn't mention it, but the fragmentation of Java makes this situation even worse.]

I call it three million platforms with a hundred users each (link).

The second technical issue is certification. The walls are being formed around devices in ways they never were before. Now I have to certify with both the OS and with each carrier, and it costs me thousands of dollars. So my costs are through the roof. On top of that, the adoption rate of mobile applications has gone down. So I have to pay more to sell less.

Then there’s marketing. Here too there are two issues. The first is vertical marketing. Few mobile devices align with verticals, which makes it hard for a vertical application developer like us to partner with any particular device. For example, Palm even at its height had no more than 20% of real estate agents. To cover our development costs on 20% of target customer base, I had to charge more than the customers could pay. So I was forced to make my application work on more platforms, which pushed me back into the million platforms problem.

The other marketing problem is the disappearance of horizontal distribution. You used to have some resellers and free software sites on the web that promoted mobile shareware and commercial products at low or no charge. You could also work through the hardware vendors to get to customers. We were masters of this; at one point we were bundled on 85% of mobile computing devices. We had retail distribution too.

None of those avenues are available any more. Retail has gone away. The online resellers have gone from taking 20% of our revenue to taking 50-70%. The other day I went looking for the freeware sites where we used to promote, and they have disappeared. Hardware bundling has ended because carriers took that over and made it impossible for us to get on the device. Palm used to have a bonus CD and a flyer that they put in the box, where we could get promoted. The carriers shut down both of those. They do not care about vertical apps. It feels like they don’t want any apps at all.

You can read more of Elia’s commentary on his weblog (link).

Add it all up, and Elia can’t make money in mobile applications any more. As he told me, “Mike, it’s time for you to write the obituary for mobile apps.” More on that later.

Although it’s a very sad situation, if Elia’s experience were an isolated story I’d probably just chalk it up to bad luck on the part of a single developer. But it mirrors what I’ve been hearing from a lot of mobile app developers on a lot of different operating systems for some time now. The combination of splintering platforms, shrinking distribution channels, and rising costs is making it harder and harder for a mobile application developer to succeed. Rather than getting better, the situation is getting worse.

I’ve always had faith that eventually we would solve these problems. We’d get the right OS vendor paired with a handset maker who understood the situation and an operator who was willing to give up some control, and a mobile platform would take off again. Maybe not Palm OS, but on somebody’s platform we’d get it all right.

I don’t believe that any more. I think it’s too late.

The mistake we made

We told ourselves that the fundamental rule of our business was: Mobile is different. But we lost sight of an even more fundamental law that applies to any computing platform:

A platform that is technically flawed but has a good business model will always beat a platform that is elegant but has a poor business model.

Windows is the best example of inelegant tech paired with the right business model, but it has happened over and over again in the history of the tech world.

In the mobile world, what have we done? We created a series of elegant technology platforms optimized just for mobile computing. We figured out how to extend battery life, start up the system instantly, conserve precious wireless bandwidth, synchronize to computers all over the planet, and optimize the display of data on a tiny screen.

But we never figured out how to help developers make money. In fact, we paired our elegant platforms with a developer business model so deeply broken that it would take many years, and enormous political battles throughout the industry, to fix it — if it can ever be fixed at all.

Meanwhile, there is now an alternative platform for mobile developers. It’s horribly flawed technically, not at all optimized for mobile usage, and in fact was designed for a completely different form of computing. It would be hard to create a computing architecture more inappropriate for use over a cellular data network. But it has a business model that sweeps away all of the barriers in the mobile market. Mobile developers are starting to switch to it, a trickle that is soon going to grow. And this time I think the flash flood will last.

If you haven’t figured it out yet, I’m talking about the Web. I think Web applications are going to destroy most native app development for mobiles. Not because the Web is a better technology for mobile, but because it has a better business model.

Think about it: If you’re creating a website, you don’t have to get permission from a carrier. You don’t have to get anything certified by anyone. You don’t have to beg for placement on the deck, and you don’t have to pay half your revenue to a reseller. In fact, the operator, handset vendor, and OS vendor probably won’t even be aware that you exist. It’ll just be you and the user, communicating directly.

Until recently, a couple of barriers prevented this from working. The first was the absence of flat-rate data plans. They have been around for a while in the US, but in Europe they are only now appearing. Before flat-rate, users were very fearful of exploring the mobile web because they risked ending up with a thousand-Euro mobile bill. That fear is now receding. The second barrier was the extremely bad quality of mobile browsers. Many of them still stink, but the high quality of Apple’s iPhone browser, coupled with Nokia’s licensing of WebKit, points to a future in which most mobile browsers will be reasonably feature-complete. The market will force this — mobile companies how have to ship a full browser in order to keep up with Apple, and operators have to give full access to it.

There are still huge problems with web apps on mobile, of course. Mobile web apps don’t work when you’re out of coverage, they’re slow due to network latency, and they do not make efficient use of the wireless network. But I believe it will be easier to resolve or live with these technical drawbacks in the next few years than it will be to fix the fundamental structural and business problems in the native mobile app market.

In other words, app development on the mobile web sucks less than the alternative.

Here’s a chart to help explain the situation. Imagine that we’re giving a numerical score to a platform, rating its attractiveness to developers. Attractiveness is defined as the technical elegance of the platform multiplied by how easy it is for developers to make money from it. The attractiveness score for native mobile app development looks like this over time:

This is why mobile app developers are in trouble. Even though the base of smartphones has been growing, and the platforms themselves have become more powerful, the market barriers have been growing even faster. So attractiveness has been dropping.

Now add in mobile web development:

Based on what I’m hearing from mobile developers, the lines just crossed. The business advantages of mobile web development outweigh its technical limitations. More importantly, if you look at where the lines are going, the advantage of mobile web is going to grow rapidly in the future.

I’m not saying all native mobile development is dead. In fact, we’re about to see the release of Apple’s native development tools for the iPhone, and as Chris Dunphy just pointed out to me, they are sure to result in a surge of native development for that platform. But I think even a rapidly-growing base of iPhones can’t compare to the weight of the whole mobile phone market getting onto a consistent base of browsers.

What it all means

If you’re a mobile developer, you should consider stopping native app development and shifting to a mobile-optimized website. That’s what Elia did, and he said it’s amazing how much easier it is to get things done. Even mobile game developers, who you’d think would be the last to abandon native development, are looking at web distribution (link; thanks to Mike Rowehl for pointing it out).

See if you can create a dumbed-down version of your application that will run over the mobile web. If the answer is yes, do it. If the answer is no, try to figure out what technology changes would let you move to the web, and watch for those changes to happen.

There are exceptions to any rule, and I think it makes sense to keep doing native development if your app can’t work effectively over the web, and it’s a vertical application so popular that you can get about $50 or more in revenue per copy. In that situation, you probably have enough resources to stay native for the time being. But even you should be monitoring the situation to see when you can switch to the web, because it will cut your expenses.

If you’re a mobile customer, make sure your next smartphone has a fully functional browser that can display standard web pages. And get the best deal you can on a flat-rate data plan; you’ll need it.

If you’re an operator or a handset vendor, get used to life as a dumb pipe. By trying to control your customers and make sure you extract most of the revenue from mobile data, all you’ve done is drive developers to the Web, which is even harder to control. You could have had a middle ground in which you and mobile developers worked together to share the profits, but instead you’ve handed the game to the Google crowd.

Congratulations.

Oh, about that obituary…

In loving memory of the mobile applications business. Adoring child of Java, Psion, Palm OS and Windows Mobile; doting parent of Symbian, Access Linux Platform, and S60; constant companion of Handango and Motricity. Scared the crap out of Microsoft in 2000. Passed away from strangulation at the hands of the mobile industry in 2008. Awaiting resurrection as a web service in 2009. In lieu of flowers, the family asks that you make a donation to the Yahoo takeover defense fund.
Copyright 2008 Michael Mace.

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Symbian changes everything, and nothing

[With a correction made on June 26.]

The Symbian Foundation announcement today is a fascinating change in business strategy, but I’m not sure if it will help or hurt Nokia in the long run. I think something like this was probably necessary just to clean up the mess in Symbian’s ownership structure. If Nokia can make the new structure work, it’ll be a milestone in the use of open source by large tech companies, but I’m not sure it helps Nokia win the smartphone war.

What happened

Nokia is buying Symbian. Everyone currently working at Symbian becomes a Nokia employee after the deal closes. Nokia said it will spend the next six months deciding “how we will use the unique talent we are gaining.”

[By the way, the buyout by Nokia is a change I said was possible two and a half years ago when it first became clear that some of Symbian's owners wanted out (link). I am astounded that the change took so long. I looked back at my old post a few months ago and thought, "wow, I really got that one wrong." Now I am relieved to say that I was not wrong, I was merely prematurely correct ;-) ]

Symbian OS will become free. Nokia’s Symbian-related assets, including both Symbian OS and the S60 interface, will be contributed to the new Symbian Foundation, a nonprofit that will control the Symbian platform. So Nokia writes the code and then gives it to the foundation for free.

Founding members of the foundation include: AT&T, LG, Motorola, Nokia, DoCoMo, Samsung, SonyEricsson, ST Micro, TI, and Vodafone. It’s very interesting to see some operators in the mix, especially AT&T.

The foundation will open source the new Symbian platform over a two year period. So eventually Symbian will be available for free.

The new Symbian Platform will have a broader scope than the current Symbian OS. It will include:

-An application suite (previously controlled by licensees)
-Runtimes (including Webkit, Flash, Silverlight, and Java; previously licensee-controlled)
-UI framework (formerly controlled by licensees)
-Middleware
-OS
-Tools, SDK, and application signing (previously shared between Symbian and licensees)

UIQ is dead. SonyEricsson’s UIQ technology, and NTT DoCoMo’s MOAP, both of which are user interface layers written on top of Symbian, will also be contributed to the foundation, which will incorporate pieces of them into S60. The new Symbian foundation partners said at the press conference, “We will reposition UIQ in the new ecosystem.” That’s seems to be a face-saving way of saying, “UIQ is dead.” Confirming that, UIQ announced immediate plans to lay off more than half its employees (link).

These are huge changes, even though they’ll take a couple of years to implement. We won’t get the first release of the new merged platform until 2010, although the partners say S60 and native Symbian apps will continue to run in the future, so they hope many more developers will create Symbian apps today in anticipation of future growth.

Nokia will continue to control Symbian development. This is my interpretation, not something they announced. Technically, control over Symbian and S60 passes to the new Symbian Foundation, with product plans controlled by a managing board and councils made up of foundation members. This makes Symbian sound independent. But Nokia will employ most of the people maintaining and extending Symbian and S60, and could divert them to other Nokia projects if it ever dislikes the direction of the foundation. More to the point, the whitepaper explaining the new foundation says, “device manufacturers will be eligible for seats based on number of Symbian Foundation platform-based devices shipped, with the other board members selected by election and contribution” (link). So Nokia as the dominant shipper of Symbian devices gets the most seats, and can then control the election of additional board members. Symbian contacted me on June 26 with a correction: “Five Foundation board seats will be allocated to handset vendors on the basis of volumes shipped using the Symbian Foundation platform. There will be a maximum of one (1) board seat per company.” So Nokia gets one board seat, and does not control the foundation.

The right phrase for this, I think, is puppet strings. But I don’t mean that in a bad way; it would have been insane for Nokia to actually give up control over its smartphone OS. Just don’t have any illusion that the strings have been cut. They’ve merely been relocated, and in fact I think Nokia now controls things more directly since it owns the Symbian development team. Added June 26: Nokia has given other companies a formal say in the feature set, with less official control by Nokia than it had when it held about 50% of Symbian, but perhaps more practical influence because it now directly employs most of the people doing the engineering. So I think Nokia gave up the official veto it had over Symbian’s actions, and replaced it with a practical one.

What does it all mean?

I don’t know.

The announcement is so complex, and so many things are changing in the mobile market, that it’s very difficult to predict how everything will turn out. Also, the whole thing depends on crisp implementation. Even the most brilliant strategy fails if you can’t execute on it.

You can’t say that Nokia lacks guts. The foundation members said at the announcement that it is one of the largest open source announcements ever, and I think that’s true. It’s a very interesting, aggressive move for Nokia, and I respect that. There are precedents for a big company acting as a sugar daddy for an open source software project, but I don’t think it’s ever been done with a project that is as central to the parent company’s operations as Symbian is to Nokia. It will be fascinating to see if Nokia can really work effectively through the foundation model. I presume they have thought about this a lot and feel the risks are well controlled.

I’m having trouble seeing the big picture of how this changes the world, though. I suspect the announcement is actually half cleanup and half power move. The power move is that it challenges Android, and could help harness the energy of the open source community to support Symbian. The cleanup is that the ownership situation of Symbian was unstable and had to be changed eventually, and SonyEricsson clearly wanted to get out of the UIQ business. The creation of the foundation solves all of those problems at once. My guess is that since Nokia is paying most of the bills, the other foundation partners were willing to go along with it. The Symbian investors get some money from Nokia, and can sit back and wait to see what the foundation delivers.

Here are some other issues and questions that stand out to me:

Symbian gets its UI back. Years ago, Symbian took itself out of the user interface business, allowing Nokia and NTT DoCOMo to develop their own UIs, and spinning out the UIQ interface team. The company declared that it had been a mistake to ever go into the UI business. So it was amusing to hear Symbian at today’s press conference saying how disruptive it was to have multiple user interfaces, and how great it is to have them unified.

The reality is that OS companies have traditionally created the UI along with the rest of the OS because they need to be coordinated closely, and because developers want to work with one consistent interface. So the real mistake was getting out of the UI business, and Symbian has now corrected that.

What will happen within Nokia? At the press conference, Nokia was asked what happens to its internal S60 development team (which is rumored to be larger than Symbian itself) once the merger is complete. Nokia said vaguely that it’s going to spend six months working out all those integration issues, and what it will do with the multiple geographic locations. It’s hard for me to believe that working out process won’t result in some layoffs. I hope I’m wrong; I have friends at both Nokia and Symbian, and layoffs would be incredibly painful for the Symbian folks, many of whom have spent most of their careers there.

The fate of the people is just one of the open questions about what the merger means to Nokia. Another is the fate of Trolltech, the development tool that Nokia purchased recently and said would unify app development across Series 40 and S60. Will it be contributed to Symbian? And what does the open sourcing of Symbian mean for Nokia’s use of Linux?

How does Nokia differentiate its software? The theory behind S60 was that Nokia would have its own user interface, helping to differentiate its phones from other Symbian vendors. Now that S60 will be given away, how will Nokia differentiate? The Symbian Foundation says licensees will be able to create a “differentiated experience” on its unified UI framework. Lord only knows what that means. Maybe Nokia has decided the UI is not a point of differentiation at all, and plans to focus on something else (web services, perhaps?)

Will the change in Symbian really drive more developers? As the Symbian partners pointed out repeatedly in the press conference, they have already sold 200 million phones. If that’s not enough to excite developers, how will adding another 200 million — or even 500 million — do it? Although Symbian now has a nicer long term story, I don’t think most developers were paying attention to that. They respond to user excitement and the chance to make lots of money. The new Symbian strategy doesn’t directly drive either one.

What does it mean to Apple? I think it’s probably good news. Although the Symbian partners could theoretically bleed Apple by sharing investments that Apple has to fund for itself, Apple competes on speed and elegance, not cost control. Nokia and Symbian will now spend the next six months sorting out how they’ll integrate and rationalize their organizations. No matter how much they try to avoid it, this will slip schedules and force people to revisit plans. And the other Symbian licensees have to wait two years for the new OS. That gives Apple a long, long time to build up its iPhone business. The Register put it very bluntly in its commentary on the Symbian announcement (link):

“Apple must now see a clear road ahead for world dominance…it’s now Apple’s business to lose.”

Wow, from new entrant to industry leader in just a year. That sort of stuff must drive Nokia nuts.

Is Google happy or upset tonight? My first reaction is to say that Google should be worried because there’s now another very credible operating system being given away for free in competition with Android (or there will be in two years). What’s more, the leading mobile handset companies all participated in the Symbian Foundation announcement. That makes it harder for Android to get licensees. But the new open Symbian OS is two years away from shipment, giving Google lots of runway to get established (that’s what I meant about execution determining the real impact of the announcement). Also, the governance system for Android is a lot simpler than Symbian’s. While the Symbian committees must debate and agree on product plans, Google can just decide whatever features it wants to add, and toss them out there. In theory, Google should be able to move much faster.

Besides, there is the question of why Google really created Android. One school of thought says that Android was just a tool to bleed Microsoft and force openness in the mobile ecosystem. If that’s the goal, then the opening up of Symbian is a kind of a triumph for Google. Nokia is, in many ways, doing Google’s work for it. Which brings us to…

What happens to Microsoft? Here’s the weird thought for the day: Microsoft is the last major company charging money for a mobile operating system. The throwback. The dinosaur. How many companies are going to want to pay for Windows Mobile when they can get Linux, Android, or Symbian for free? This is Microsoft’s ultimate open source nightmare, becoming real.
Copyright 2008 Michael Mace.

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