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USA: FCC has launched an inquiry into Apple’s rejection of of Google VoIP app

[WirelessWeek] The FCC has launched a sweeping inquiry into Apple’s recent rejection of Google’s telephony application for the iPhone, Google Voice. The FCC on Friday sent letters of inquiry to Apple, AT&T and Google in an effort to understand the relationship between the companies with regard to Apple’s application approval process for its App Store.

The move is the latest in FCC efforts to gauge competition in the wireless industry.

The letters pose a range of questions related to the App Store’s practices. More specifically, the FCC questions the approval criteria for applications submitted to Apple’s popular App Store and whether AT&T had any involvement in the rejection of the Google Voice application.

FCC Chairman Julius Genachowski said in a statement Friday that the move was an effort to obtain information and protect consumers. “The Wireless Bureau’s inquiry letters to these companies about their practices reflect the commission’s proactive approach to getting the facts and data necessary to make the best policy decisions on behalf of the American people,” he wrote.

Apple was not available for comment before press time, but blame for the rejection has been passed around in recent days. According to some reports, Apple said that it rejected the app due to Google Voice’s duplication of services offered by AT&T, such a text messaging.

A spokeswoman for AT&T was referring reporters to Apple, saying that “AT&T doesn’t manage or approve applications and has received the FCC letter and will respond accordingly.”

Another similar third-party application, GV Voice, also was rejected by Apple.

FCC Probes Apple on Google Voice Rejection

CDNs: Limelight now offers turnkey customizing and monetizing media delivery in a mobile world

[Marketwire] Limelight Networks, Inc. (NASDAQ: LLNW) today announced the immediate availability of LimelightREACH™ and LimelightADS™, two new services that provide turnkey capabilities for customizing and monetizing media delivery in a mobile world. These new solutions are based on technology from Kiptronic, which Limelight Networks acquired in May 2009.

According to Nielsen(1), US consumers are watching more content per month than ever before, and viewing is wide spread across three screens: traditional television, Web browsers, and media-enabled mobile devices. As audiences continue to fragment across devices, publishers need a simple way to deliver content wherever those audiences go. LimelightREACH and LimelightADS solve this problem by using contextual awareness and an intelligent delivery platform to customize media assets on the fly. The technology delivers a high-quality playback experience for consumers and new targeted revenue opportunities for content publishers. This means publishers can create content once, yet distribute and monetize it across many networks and connected devices.

“Consumer viewing habits are evolving rapidly with the expectation that media should be available not just at home, but on the go. As a result, many of our customers are looking at aggressively expanding the reach of their online media in the mobile arena,” said Bill Loewenthal, vice president and general manager, mobility and monetization solutions, Limelight Networks. “Our solution is a combination of mobility products and robust, media-grade infrastructure that provides the scale necessary to support ever-growing audiences, and the field-proven success of mobile infrastructure technologies that target and personalize media delivery.”

LimelightREACH uses the company’s intelligent global computing platform to auto-detect end-user devices and deliver device-optimized media files, with no change in the publishing process, for the best consumer media experience. The solution enables publishers to distribute properly-formatted content to almost any media-enabled mobile handset — from early video-capable phones to smartphones such as the Apple iPhone™ 3GS or Palm Pre™ — using a single, Universal URL. Based on an ever-growing library of device profiles, LimelightREACH delivers the right file over the right protocol and network to the specific device that requested the content. Through an open architecture, LimelightREACH can be paired with Limelight Networks’ own media-grade content delivery service, or service from other major CDN providers.

LimelightADS helps publishers move beyond the Web browser to reach audiences in widgets, mobile applications, video games, and more. The service allows publishers to present dynamic pre-, mid-, or post-roll video and audio advertising into media that is delivered to mobile or connected users. LimelightADS works seamlessly with a publisher’s existing ad insertion process, integrating directly into leading ad decision engines like DoubleClick DART and Microsoft Atlas, and allowing publishers to maintain any existing management interface for measuring ad success. Publishers can change ads dynamically and even rotate multiple campaigns and advertisers within the same content segment. With LimelightADS, publishers remain in control, managing their ad sales and operations as they always have — whether they are using their own internal ad sales teams or are working through a trusted partner. Limelight Networks supports Mobile Marketing Association (MMA) and Interactive Advertising Bureau (IAB) mobile video standards.

LimelightREACH and LimelightADS Bring Device-Optimized Targeting to Mobile Media Delivery, Allowing Publishers to Customize Content and Advertisements for Individual Devices
see also LimelightREACH and LimelightADS

Mobile Apps: A few developers have already made $1 million from the apps they wrote for the iPhone

[bbc] Once upon a time, most applications for mobiles were limited in what they could do and appealed to few. For most developers striking it rich by writing them was unthinkable.

Apple’s iPhone has changed all that and now this tech industry is gaining a reputation as a potential goldmine for some developers.

Some lucky coders are not only managing to earn a living out of their apps, but some have earned their first million that way.

Mac novice Rob Murray is one of the lucky ones. He is now one million dollars richer thanks to a game called Flight Control.

He wrote the basic code for it in days, and managed to complete it within two months with some help from graphic artists.

The interest in handset apps is so high that Stanford University is offering a free online course on how to build them.

Handset apps: is there gold in the code?

Mobile Internet: AdMob reports iPhone and iPod Touch users accounted for over 47% of web traffic in June

[teleclick] Apple’s popular iPhone device continue to consolidate its leading position in the mobile web browsing market last month, according to AdMob’s latest Mobile Metrics Report.

iPhone and iPod Touch users accounted for over 47% of traffic on AdMob’s wireless advertising network during the month of June.

Google’s open source operating system, Android, is also becoming more popular with mobile internet users, posting a 25% month-over-month increase in ad views, and reaching a global market share of 5%. This jump in growth is likely due to the launch of Europe’s first Android smartphone, the Samsung I7500.

iPhone Continues to Dominate Mobile Web Traffic; Android Posts Gains
see also AdMob report

AT&T: The recession and iPhone “subsidies” trim 2Q profits, with earnings falling 15% in Q2

[AP] AT&T Inc.’s earnings fell 15 percent in the second quarter as it subsidized a record-setting launch of the newest iPhone. The weak economy also continued to sap its landline business.

The profit beat Wall Street estimates, however, and investors sent AT&T’s shares up.

Cutting-edge products like the iPhone and AT&T’s new cable TV service continue to do well, said Rick Lindner, AT&T’s chief financial officer. But with businesses laying off workers and shutting down offices, AT&T’s business services division has suffered.

“The sectors where we’ve seen the most impact, as you would expect, are finance, transportation and manufacturing,” Lindner said.

AT&T has tried to keep pace by cutting its own costs, and reduced its employment by 6,000 workers in the quarter. That followed 8,000 cuts in the first quarter. It now has 289,000 employees.

The country’s largest telecommunications provider said Thursday it earned $3.20 billion, or 54 cents per share, in the April to June period. That was down from $3.77 billion, or 63 cents per share, a year earlier.

Analysts polled by Thomson Reuters were expecting earnings of 51 cents per share.

Dallas-based AT&T’s revenue fell 0.6 percent to $30.7 billion, matching analyst expectations.

In midday trading, AT&T shares rose 94 cents, or 3.8 percent, to $25.78. While the stock held up well in the market meltdown last fall, it has failed to keep pace with the recent recovery. AT&T has traded between $20.90 and $33.56 over the past year.

AT&T activated more than 2.4 million iPhones in the quarter, and more than a third of those were for customers who were new to the carrier. Apple Inc. and AT&T launched a new model of the phone on June 19.

AT&T, the exclusive U.S. carrier for the device, subsidizes each new iPhone by hundreds of dollars, expecting to make the money back in service fees over a two-year contract. AT&T’s operating margin in wireless declined to 23.8 percent from 25.5 percent a year ago.

AT&T added a net 1.37 million wireless subscribers, a strong showing in a market that’s approaching saturation, and more than analysts had expected. Together with the evident popularity of the iPhone, it could mean that AT&T has benefited at the expense of other carriers this quarter.

The popularity of the iPhone has raised questions about what would happen to AT&T if another carrier, like Verizon Wireless, were allowed to sell it as well. More than a quarter of new AT&T subscribers went for the iPhone in the quarter. At the same time, iPhone users are complaining about slow data speeds on AT&T’s network, likely the result of crowding. Recent tests have shown AT&T’s data speed and reliability lagging behind other major carriers.

AT&T isn’t saying how long its exclusive deal with Apple extends, but Lindner sought to allay investor concerns on a conference call, pointing out that most smart-phone owners are on family plans, and many other phones are paid for by employers. Both types of users are unlikely to jump to another carrier, he said.

Ovum analyst Jan Dawson questioned that assumption, saying that a carrier offering better network coverage with the iPhone might be a big lure for people, even if they’re on a family plan.

“The characteristics of the iPhone are different enough and people’s behavior associated with the iPhone is different enough that the usual rules don’t apply,” Dawson said.

AT&T ended the quarter with 79.6 million wireless subscribers of which just under 9 million had iPhones, according to Lindner. In terms of overall subscribers, only Verizon Wireless is bigger.

AT&T is the first major telecom company to post results for the season. Verizon Communications Inc. reports on Monday, followed by Sprint Nextel Corp. and Qwest Communications International Inc. on Wednesday.

A long-running trend continued in the second quarter as AT&T lost 921,000 residential phone lines. Households are signing up for phone service from cable TV providers or opting to rely on cell phones alone.

In the business segment, revenue fell to $10.6 billion from $11.3 billion a year ago.

AT&T said its earnings for the quarter were weighed down by pension and retiree benefit expenses that were $400 million higher, or 5 cents per share, than in the same period last year.

Economy and iPhone subsidies trim AT&T’s 2Q profit